Building Multi-Directional Characters with sprite-synth
Admin
·
animation
godot
Why Multi-Directional Sprites?
For top-down and isometric games, characters need to face different directions. sprite-synth's character generation supports 1, 4, and 8-directional output.
Character States
Each character can have multiple states:
| State | Purpose |
|---|---|
| Idle | Standing still, breathing animation |
| Walk | Movement cycle |
| Run | Faster movement |
| Attack | Combat animation |
| Hurt | Damage reaction |
Generation Workflow
- Create Character: Define name and direction count
- Generate States: Use AI to generate each state
- Preview: Review animations in the browser
- Export: Download as sprite sheets for your game engine
$character = Character::create([
'name' => 'Hero Knight',
'direction_count' => 4,
'width' => 32,
'height' => 32,
]);
$character->states()->create([
'name' => 'idle',
'direction' => 'south',
'frame_count' => 4,
]);