Mastering Tileset Design for Platformer Games
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Tileset Fundamentals
A great tileset is the foundation of any 2D platformer. The key principles are:
- Tile Size: 16x16 for retro, 32x32 for modern pixel art
- Seamlessness: Edges must tile perfectly
- Variation: Multiple tile variants prevent repetitive patterns
Creating Your First Tileset
Start by generating a base tileset with sprite-synth's tileset generation feature:
sprite-synth tileset create \
--type sidescroller \
--tile-size 16 \
--prompt "grassland platformer tileset"
Export for Your Engine
sprite-synth supports direct export for Tiled, Unity, and Godot formats. Each export includes:
- Tiled: JSON tilemap file with image reference
- Unity: Sprite sheet with metadata for Sprite Editor
- Godot: TileSet resource file (.tres)