Pixel Art Tips

Mastering Tileset Design for Platformer Games

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tutorial changelog

Tileset Fundamentals

A great tileset is the foundation of any 2D platformer. The key principles are:

  1. Tile Size: 16x16 for retro, 32x32 for modern pixel art
  2. Seamlessness: Edges must tile perfectly
  3. Variation: Multiple tile variants prevent repetitive patterns

Creating Your First Tileset

Start by generating a base tileset with sprite-synth's tileset generation feature:

sprite-synth tileset create \
  --type sidescroller \
  --tile-size 16 \
  --prompt "grassland platformer tileset"

Export for Your Engine

sprite-synth supports direct export for Tiled, Unity, and Godot formats. Each export includes:

  • Tiled: JSON tilemap file with image reference
  • Unity: Sprite sheet with metadata for Sprite Editor
  • Godot: TileSet resource file (.tres)

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