Getting Started
Generate your first pixel art in under a minute with spritesynth's AI-powered tools.
Quick Start
- Sign up — Create a free account at spritesynth.com. You get 40 fast generations (lifetime, never expire) and 5 slower generations every day on the free tier.
- Generate — Enter a text prompt, pick a model (Pixflux for speed, Pixen for quality, Bitforge for balance), and hit Generate.
- Export — Download your sprite as PNG, embed it in a sprite sheet, or export directly for Unity, Godot, Aseprite, or Tiled.
Generate Your First Sprite
Type a description, choose a model, and click Generate. Results appear in seconds.

The generation panel — type a prompt, select your model, and hit Generate.
What You Get
Each generation produces a pixel art sprite at your chosen resolution. You can then:
- Open it in the pixel art editor for hand-tweaking
- Add it to a character, object, or tileset for game engine export
- Download it directly as PNG

A 32x32 knight sprite generated with Pixflux in under 2 seconds.
Feature Highlights
Multiple AI Models
Choose from three specialized models, each tuned for different trade-offs:
| Model | Speed | Quality | Best For |
|---|---|---|---|
| Pixflux | Fast | Good | Rapid iteration, prototyping |
| Pixen | Moderate | High | Final production assets |
| Bitforge | Balanced | Balanced | General-purpose use |
Watch: Pixflux vs Pixen vs Bitforge generating the same knight sprite. Notice the quality progression.
Character, Tileset & Object Generation
Generate complete game assets — not just single images:
- Characters — Multi-directional sprites with idle, walk, attack, and hurt states.
- Tilesets — Top-down, sidescroller, or isometric tiles sized to your game's grid.
- Objects — Props, items, and environmental assets with state variations.
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A 4-directional character with idle, walk, and attack states — generated in one request.
Built-in Pixel Art Editor
A full-featured PixiJS editor right in your browser:
- Drawing tools (pencil, brush, eraser, fill, line, selection)
- Layer system with blend modes and opacity
- Animation timeline with onion skinning
- Direct export to sprite sheets, GIF, and game engine formats

The spritesynth editor — draw, animate, and export without leaving your browser.
API Access
Integrate spritesynth into your own tools and pipelines:
- REST API with API key authentication
- Webhook support for async generation pipelines
curl -X POST https://api.spritesynth.com/v1/generations/image \
-H "Authorization: Bearer YOUR_API_KEY" \
-H "Content-Type: application/json" \
-d '{"description": "16x16 wizard sprite, fantasy"}'MCP (AI Agent Integration)
Connect Claude, Cursor, or any MCP-compatible AI agent directly to spritesynth. Generate assets conversationally:
claude mcp add spritesynth https://api.spritesynth.com/mcp -t http \
-H "Authorization: Bearer YOUR_SANCTUM_TOKEN"Then in Claude: "Generate a 32x32 dragon sprite with wings spread, using Pixen model"

Using spritesynth MCP tools from Claude Code to generate game assets.
What's Next?
- Ways to Use — Pick the interface that fits your workflow
- AI Generation Tools — All generation endpoints
- Editor Guide — Full editor walkthrough
- API Reference — Complete API documentation
Need help?
Join our Discord community for support and tips.