FAQ
Common questions about spritesynth — models, credits, file formats, commercial use, and self-hosting.
What models are available?
spritesynth offers three AI models:
- Pixflux — Fast generation, good quality. Best for rapid iteration and prototyping.
- Pixen — Slower but higher quality. Best for final production assets.
- Bitforge — Balanced speed and quality. A solid all-around choice.
You can switch models per generation or set a default in your account settings.
Do I need a GPU?
No. All inference runs on cloud GPUs via RunPod serverless endpoints. You generate sprites from a browser or API — the heavy compute is handled remotely. No local GPU required.
Can I use generated art commercially?
Yes. All sprites generated on spritesynth are yours to use in commercial projects — games, apps, merchandise, or any other product. No attribution required.
What file formats are supported?
Export formats:
- PNG (single frame)
- Sprite sheets (horizontal, grid)
- GIF (animated)
- Unity sprite sheets + metadata JSON
- Godot sprite sheets +
.tresresource files - Aseprite
.asepriteJSON format - Tiled tileset JSON
Import formats:
- PNG, JPG, WebP for style references and init images
How do credits work?
Every generation costs credits based on the model and output size:
| Tier | Monthly Generations | Max Resolution |
|---|---|---|
| Free | 40 fast (lifetime) + 5 slow/day (no carryover) | 200×200px |
| Apprentice ($12/mo) | 2,000 | 320×320px |
| Artisan ($24/mo) | 5,000 | 512×512px |
| Architect ($50/mo) | 10,000 | 512×512px |
The free tier gives you 40 fast generations that never expire, plus 5 slower generations each day (resets daily, does not carry over). Paid tiers include priority queue access.
Can I self-host?
Yes. spritesynth supports self-hosting with Docker and RunPod. You'll need:
- A PostgreSQL database
- Redis for caching and queues
- An S3-compatible object store
- RunPod account for GPU inference
See the Self-Hosting section for deployment instructions.
Need help?
Join our Discord community for support and tips.