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spritesynthDOCS

Ways to Use spritesynth

Choose the workflow that fits your project — web app, editor, API, MCP tools, or Aseprite integration.

spritesynth adapts to how you work. Pick the interface that fits your workflow, or mix them together.

Web Creator

Generate pixel art assets directly in your browser with no setup required. The web creator is optimized for quick iteration — type a prompt, pick a model, and get a sprite in seconds. Works on mobile for on-the-go ideation.

Web creator interface showing generation panel and results grid

The web creator — generate and browse your sprites from any device.

Best for: Rapid concepting, quick asset generation, mobile use.

Pixel Art Editor

A full-featured PixiJS-based pixel art editor with drawing tools, layers, animation, and palette management. Open the editor from the dashboard or navigate to /editor. Every generation can be opened directly in the editor for refinement.

Editor with layers panel open and a character sprite on canvas

The editor — layer management, animation timeline, and drawing tools at your fingertips.

Best for: Detailed sprite work, animation, hand-tweaking AI output.

API Access

Use the REST API to integrate spritesynth into scripts, CI/CD pipelines, or custom tooling. Generate assets programmatically, manage projects, and export results — all from the command line.

# Generate a tileset via API
curl -X POST https://api.spritesynth.com/v1/generations/tileset \
  -H "Authorization: Bearer YOUR_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "description": "dungeon floor tiles, stone, top-down",
    "type": "top_down",
    "tile_size": 16
  }'

# List your projects
curl https://api.spritesynth.com/v1/projects \
  -H "Authorization: Bearer YOUR_API_KEY"

Watch: Full API workflow from project creation to asset export.

Best for: Automation, batch generation, pipeline integration, custom tools.

MCP (Model Context Protocol)

Connect AI agents like Claude and Cursor directly to spritesynth. The MCP server exposes generation, project management, and asset operations as tools that agents can invoke conversationally.

# Install the MCP server in Claude
claude mcp add spritesynth https://api.spritesynth.com/mcp -t http \
  -H "Authorization: Bearer YOUR_SANCTUM_TOKEN"

Then in Claude:

"Generate a 32x32 wizard character facing north, south, east, and west using Pixen. Save it to my Fantasy project."

Claude generating a character via MCP

AI agents can generate, manage, and export sprites through the MCP protocol.

Best for: AI-assisted workflows, conversational asset creation, agent pipelines.

Aseprite Integration

Export sprites directly in Aseprite-compatible formats. Import spritesheets, palette files, and animation data into Aseprite for further editing with your existing toolchain.

Aseprite with a spritesynth-exported sprite

Export from spritesynth, import to Aseprite — seamless workflow.

Best for: Artists who prefer Aseprite's editing workflow.

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